Hey guys! My
name is Stephen Brown III, also known as pyromaniac720 in the Pokemon
community. This is my first post on Brendan and I’s new blog and it’s going to
be about my nationals team.
The Process
I really really REALLY wanted to use Gardevoir for Nats. But
I didn’t like running semi trick room teams (I’m okay at it but not great) so I
needed another form of speed control. The first draft of the team was Crobat,
Gardevoir, Infernape, Landorus, Lickilicky, and Suicune. Crobat was an amazing
setter with Mental Herb as an item. The ONLY way it couldn’t get up Tailwind is
if it’s outsped and OHKO’d, which most Pokemon can’t do. With Inner Focus,
Scarf Rock Slide from Lando can’t flinch it and neither can any Fake Outs. The
only time that I didn’t set up Tailwind turn 1 was when someone used Fake out
with a Kang and then Overheated me with a Scarf Volcarona. Gardevoir paired
well because nothing likes taking super-fast Hyper Voices. My Gardevoir spread
survived certain Brave Birds from Talonflame, -1 Double-Edge from Mega
Salamence, and outsped +1 max speed Salamence under tailwind, since a lot of
Salamence would Dragon Dance turn 1, predicting my Protect/Tailwind play. I
don’t want to get to in depth with this team since I didn’t use it, so I’ll do
a quick rundown of everything else. Landorus was Adamant LO, Lickilicky was my
weather control with Cloud Nine with Knock Off, Icy Wind, Disable, and Protect,
Infernape was mixed with Overheat, Close Combat, Fake Out, and Feint. Feint was
nice because people would double protect turn 1 so I could Feint and Hyper
Voice something. Eventually I changed Lickilicky for Breloom and Infernape for
Weavile. The team just wasn’t working though so I eventually scraped the idea.
After trying a couple more Gardevoir
teams, I gave up and tried something new. Brendan suggested that I try Mega
Swampert. I figured rain would be a good at Nats and Brendan pointed out that Mega
Swampert fits my hyper offensive “Gotta Go Fast” play style. It’s a great rain
sweeper that heavily damages most of the relevant metagame such as Sylveon,
Aegislash, Thundurus, Landorus, Kangakshan, Metagross, Salamence, Charizard,
Heatran, and many others. With a Helping hand boost from Politoed, Swampert
could OHKO every Pokemon listed above, and can OHKO many of them with simply a
rain boost. I obviously added Politoed for Drizzle. I normally run Scarf but
decided that bulky Toed with Helping Hand would benefit the team more. I added
Ludicolo to go hard rain. I went with a traditional AV. I also added LO Scizor
and Scarf Hydreigon. I needed something else. The team as it was struggled with
Fighting and Grass types so I was looking for a flying type. I immediately
looked at my favorite new mega: Salamence! There are some matchups that
Swampert just doesn’t like and for most of them, Salamence was good. After some
tweaking and testing, I eventually switched Hydreigon to support Dragonite and
then to support Thundurus.
The Final Team
Politoed @
Sitrus Berry
Ability:
Drizzle
EVs: 252 HP
/ 52 Def / 204 SpD
Calm Nature
- Scald
- Ice Beam
- Helping
Hand
- Protect
Politoed’s
role here is pretty self-explanatory. Be
bulky, fish for Scald burns, and support the heavy hitters with Helping Hand.
The spread allows it to take a Timid LO Thundurus-Therian Thunderbolt. I wanted
to be more specially bulky since I had Scald burns and Intimidate to help on
the defensive side.
Ludicolo @
Assault Vest
Ability:
Swift Swim
EVs: 252 HP
/ 4 Def / 100 SpA / 4 SpD / 148 Spe
Modest
Nature
- Fake Out
- Scald
- Giga Drain
- Ice Beam
Again, the
moves here are as standard as it gets. The spread was designed to outspeed
Adamant max Speed Scarf Landorus by 4 points in Rain. I maxed out HP, threw 4
in each defense to get an extra stat point, and put the rest in Special Attack.
Ludicolo was as good as you’d expect. No regrets using it.
Swampert @
Swampertite
Ability:
Torrent
EVs: 100 HP
/ 252 Atk / 156 Spe
Adamant
Nature
- Waterfall
- Earthquake
- Ice Punch
- Protect
Now for the
cool part of the team-my first mega and Rain sweeper. Swampert is amazing
because it wrecks Pokemon that typically slow down/check rain (Like Sylveon,
Mega Gardevoir, Thundurus). I originally had Rock Slide over Ice Punch but
Boomguy convinced me that Ice Punch was better and he was right. Ice Punch at
least allowed me to not be walled to death by Grass types, something that can
hurt Swampert. The spread is simple: Outspeed my Ludicolo, max attack, rest in HP.
I wanted to outspeed my Ludicolo for a couple reasons. One, I didn’t want speed
ties because I didn’t want to lose a match because I didn’t know who would move
first. Also, if I decided to Earthquake with Ludicolo on the field, I wanted
Ludicolo to be able to heal that damage back with Giga Drain after taking it. Swampert
was amazing and actually had a better win percentage than Salamence in the tournament..
Salamence @
Salamencite
Ability:
Intimidate
EVs: 4 HP /
252 Atk / 252 Spe
Jolly Nature
-
Double-Edge
- Rock Slide
- Roost
- Protect
I wanted a
second mega because there were some matchups that Swampert was just atrocious
in. I gravitated towards Salamence for a couple reasons. I ‘m very comfortable
using it since I’ve used it a ton and it patched up most of the team’s
weakness. Double-Edge for power, Rock Slide for Zard and fast flinches, and
Roost to stick around. Honestly, I hated Roost. If I could change anything
about this team, I would swap Roost for Fire Blast/Flamethrower.
Scizor @
Life Orb
Ability:
Technician
EVs: 188 HP
/ 252 Atk / 60 Def / 4 SpD / 4 Spe
Adamant
Nature
- Bullet
Punch
- Bug Bite
- Feint
- Protect
Scizor is
pretty standard. I always enjoyed LO Scizor because it hits hard with a great
priority attack. Also, Feint is my favorite move in the game. It allows me to
punish people trying to stall rain by protecting. The HP gives me a perfect LO
number, and the HP + Def allows me to survive some sort of Flare Blitz from
Talonflame in Rain.
Thundurus
(M) @ Rocky Helmet
Ability:
Prankster
EVs: 180 HP
/ 60 Def / 12 SpA / 4 SpD / 252 Spe
Timid Nature
-
Thunderbolt
- Thunder
Wave
- Taunt
- Swagger
The final
member of the team, Thundurus gave a form of speed control and a way to hit
bulky water types like Suicune or Jellicent that could wall the team. I opted
for Swagger over HP Ice because I already had three Ice type moves on the team
and Swagger gives me a win condition when there normally isn’t one. It single
handedly won me my round 4 match vs Lolfailsnail. I opted for max speed because
Thundurus has an amazing speed tier that allows me to speed creep things like
Mega Metagross, Gengar, and the Lati twins. Also, I wanted to guarantee that I
could Taunt other Thundurus before they did the same to me. I chose Rocky
Helmet because I figured it would be a good way to get some chip damage on
things like Kangaskhan.
Team Issues
This team
had one issue: Ferrothorn. I went into nationals knowing that Ferrothorn
completely shuts down my team. But I was hoping that I wouldn’t face any at
Nationals. I faced 2 and went 1-1 against them. I need to hope that the
Ferrothorn is offensive so that HH Double-Edge can knock it out or I need some
luck. Like I said before, I wish I had dropped Roost for Fire Blast/Flamethrower so that I could hit Ferrothorn.
A lot of people hated on my team, saying that triple water was really bad. Honestly, Water is so solid offensively and defensively that it never posed an issue, except against Ferrothorn. Also, I enjoyed the team because it didn't even need rain. Thundy, Mence, Scizor, and Ludi perform well and I brought those four a few times at nationals and in practice.
So that’s
the team! If you have any questions about it, feel free to contact me via
twitter @pyromaniac720 or on nugget bridge as pyromaniac720. I also have some
battles with the team on my channel here!
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